There is a saying, “All knowledge returns to Astingrad”. A library older and larger than most cities, Astingrad owes its endurance and reputation to its impressive retrieval teams. In Astingrad: The Interview you play as Aisling, retrievalist hopeful about to undertake the strange final test in Astingrad's interview process.

DEV NOTES:

Astingrad: The Interview is a visual novel that was my first attempt at making a game in Godot. It should be about 5-10 minutes to play through it once, and 2-3 play throughs should let you see a most of its content. The UI in particular is heavily based on Disco Elysium, and there are some dice rolls, although only a few due to the small size of the game. The dialogue system's built on top of the Clyde dialogue plugin if you're curious.

PWYW donations help fund future game development, and also help me make rent (thanks). If you want to play a big role in funding further development work, consider supporting on Patreon. I have a massive rent increase coming in about a month, so I'll be working to improve patreon rewards and better integrate them with itch stuff. I also have merch and a ko-fi.

First time exporting a game from Godot, so apologies if any of the downloadable versions are busted.

Me learning Godot happened to line up with the March 2024 Minigame a month jam, so it'll be a submission in that.

StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorSymphoneers
GenreVisual Novel, Adventure
Made withGodot
TagsFantasy, Godot, Hand-drawn, Indie, mind-bending, Short, Surreal, weird

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Astingrad - The Interview PC.zip 70 MB
Astingrad - The Interview.x86_64 59 MB
Astingrad - The Interview MAC.zip 92 MB

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